Sunday, February 11, 2018

Monday, September 4, 2017

Introducing Brand New Sub-sites

Introducing two brand new sub-sites where you can explore the current & past events, curated collection, etc., Welcome to visit parent site for more information. 

Wednesday, August 30, 2017

A Smile On A Cynic’s Face...

Waking up in the midnight due to a strong coffee, then I tried to read the news on my twitter account. CNN’s news about people forming a human chain to save a man trapped in floodwaters really put a smile on my face. Then I fell back to sleep again, peacefully…

Hero story is still the best bedtime story, particularly for cynic adult. So if I want a sweet sleep every night, I need everyday hero. 

Sunday, August 27, 2017

Artist Talk: Is Art (Modern Art) a hoax?

This round-up is based on my ‘’artist talk’’ session held in NACC on Aug 11, 2017. It is just the elaboration of the outlines covered during the artist talk session. Last year I read a pocket book, Is Christianity a Hoax, which is a very interesting topic, so I borrowed its title to apply here.

Great style is a great disguise –

For an artist, the ability is much more important than the style. I believe ‘’form follows function’’, or ‘’form follows content’’. If so, an artist is not supposed to be restricted by any style. Actually, ‘’style’’ is the label mostly used by other people to analyze your works. It might show up very naturally but we’d better not to ‘’design” the style. Great style is just a great disguise. A real artist is an actor or an actress, when he or she finished a film (the art project), just like took off a disguise. Perhaps in the previous film, he or she played a role as a drug dealer, but then in the upcoming film, his or her role will be a cop. We can say either the ‘’drug dealer’’ or the ‘’cop’’ is just the ‘’style’’ of the creation.

People may argue that lots of excellent artists or actors/actresses are well known for a particular ‘’style’’ throughout the history of art/film. That is the truth, but I think that is mainly because of commercial reason, that by sticking to a particularly ‘’style’’ it might be easy for one to stand out from the market, but I also think the great artists or actors/actresses can master various ‘’style’’; and that ability to ‘’switch between different styles’’ is vital.

We live in an era that ‘’specialist’’ dominates the world, but back to Renaissance time, many artists are also excellent scientists, musicians, etc., Compared with modern artists, old masters have strong ability to control a great deal of variety.

Is it necessary to have artist’s statement? –

Language is so powerful that it might be used to manipulate people’s mind. A typical example of powerful language is the leading question or suggestive question on the court. Attorneys are busy with identifying and objecting to these types of questions on the court. Although here we are talking about art, which has nothing to do with justice, or even right or wrong, the subtle influence of language could not be underestimated.

Friday, August 18, 2017

REPOST: Shall We Prohibit Violent Video Games?

Each time when I read the news about terror attacks, I just have to think it's necessary to repost my old article here, it's not about terror attacks and violence, yet the connections between human nature and violence are always worth to be examined, particularly last night I read Dalai Lama's recent post on twitter -- ''When I heard scientists say they had evidence that basic human nature is compassionate, I thought, 'There's real hope.''' -- I really can't see eye to eye on this point...

Shall we prohibit violent video games? 

The potentially dangerous effect of video games on causing violent behavior, particularly among children, has long been the focal point of many popular media. This article outlines that violence evolves through human history, and it is rooted in our male-dominated society. By comparing with the horror film, the essay also discusses the motivation of playing violent video games in modern society. Then it argues that it may be fallacious to build the causal relationship between exposure to violent video games and violent crime based on laboratorial researches. Following from that, a criminal case study has been introduced to inspect the environmental factor and the inner power behind the real violence. Finally, the essay justifies that the negative concern of video games can be defined as ‘moral panic’ (Ferguson, CJ et al. 2008, p.331) and more attention should be paid to the society itself rather than the video games.

Violence is our tradition. The connection between violence and games is a recurrent issue in human’s society. Since ancient Greek, violence has long been seen to be embedded in at least two forms:  war and games, or war and sports. In some cases, sports and games are the same activities, and full of warlike character, particularly after 776 B.C. when the Olympic Games were traditionally founded (Miller 2004, p.2). Cornell (n.d., p.31) addresses, in Greek and Roman antiquity, ‘boxing has always been a brutal activity, and in earlier ages bouts fought to a finish – that is, until one of the fighters gave in, or was reduced to complete exhaustion or knocked senseless’(Cornell, n.d., p.31). The gladiatorial games in Roman culture also indicate its essence of ‘warlike entertainment’ through ‘brutality of the arena and the cruel practices of Roman war-making’ (Cornell, n.d., p.34). Even Rome has conquered Greek; the Romans still use the arena to keep an atmosphere of violence by creating artificial battlefields for public amusement (Cornell, n.d., p.34).

To understand why our culture has embraced violence so much, a few factors must be pointed out. Firstly, in a male-dominated society, to remain the masculinity seems to have been favored as the top priority, particularly in American culture.  And the masculinity is best shown via the exercise of power either through idea or through force to conquer, which is ‘the use of violence to get others to do what they want’ (Long & Wall 2009, pp. 276 - 295). Cornell (n.d., p.29) also stresses, ‘both war and sport have had an important social function as mechanisms for male bonding, for the social construction of masculinity, and in reinforcing and perpetuating male domination’. Secondly, competitive spirit has been penetrated into every corner of civil life since ancient Greek; both the battle and the brutal game were categorized to be competitive game with character of ‘agonistic spirit’ (Cornell, n.d., p.33). When the purpose is to win whatever a victory, or a prestige, the mean might be extreme. What we can interpret from such history is that violence plays a dominant role through human’s evolution; the major difference is only the form.

Wednesday, June 21, 2017